Reviews

Last Played:-August 13, 2025
Hours Played:- 456h
text so we can test spacing. I’ll dig into atmosphere, scarcity, region choice, and long-run survival decisions once I write the full review.Placeholder text so we can test spacing. I’ll dig into atmosphere, scarcity, region choice, and long-run survival decisions once I write the full review.text so we can test spacing. I’ll dig into atmosphere, scarcity, region choice, and long-run survival decisions once I write the full review.Placeholder text so we can test spacing. I’ll dig into atmosphere, scarcity, region choice, and long-run survival decisions once I write the full review.wad
Last Played:-August 13, 2025
Hours Played:- 333h
text so we can test spacing. I’ll dig into atmosphere, scarcity, region choice, and long-run survival decisions once I write the full review.Placeholder text so we can test spacing. I’ll dig into atmosphere, scarcity, region choice, and long-run survival decisions once I write the full review.
Last Played:-August 12, 2025
Hours Played:- 777h
Placeholder text so we can test spacing. I’ll dig into atmosphere, scarcity, region choice, and long-run survival decisions once I write the full review.
Last Played:-August 12, 2025
Hours Played:- 131h
WordPress automatically stores the publish date the moment you hit Publish (or whatever date you set if you choose to change it manually in the right sidebar). When we build the Loop Item, we’ll just pull that built-in “Post Date” dynamically — so it’ll always show the correct date without you ever having to re-enter it. So for each placeholder review right now, all you need to do is:
Last Played:-August 12, 2025
Hours Played:- 123h
If you’ve finished adding your four placeholders with titles, Hours Played, featured image, excerpt, and body text, we can now go step-by-step into building the Loop Item v1 and /reviews page. Do you want me to take you through that right now?
Last Played:-August 12, 2025
Hours Played:- 213h
A layout-testing placeholder for Rust. I’ll swap this for real notes later—expect thoughts on solo vs team play, wipe cadence, base defense, and how the survival loop feels over longer sessions.